Platform integration
Identity, wallet, balance, currency switching and play limits, spoken in the ZOOT platform's own protocol. Your game knows who's playing and what they can bet.
ZOOT game studio · desktop
Describe the game you want. The AI you already pay for writes it, on your machine, inside a project that already speaks the ZOOT platform - wallet, rounds, RTP and all. Preview it playing. Then validate it for the platform.
macOS, Windows and Linux · nothing else to install · brings your own Claude or ChatGPT subscription
server/games/ember-falls/engine.ts
Running rtp simulation
Plain language, references, screenshots of games you like. Forge starts every project from a template that already handles the platform plumbing, so the AI spends its tokens on your game and not on boilerplate it would get wrong.
One button installs everything and runs the game on your machine, inside the real ZOOT platform host with a staff play-money wallet - identity, balance and limits are the production ones, so you can press buttons and feel it. Don't like something? Say so. Keep going until it's the game you meant.
Before a game can take real money it has to be honest: outcomes decided on the server, payouts nowhere near the browser, RTP declared and simulated. Forge checks all of it in seconds and tells you exactly what to fix - or hands the fix straight to your AI.
Anyone can get an AI to draw a game. The hard part is everything that makes it a casino game. Every Forge project ships with it wired in from the first message.
Identity, wallet, balance, currency switching and play limits, spoken in the ZOOT platform's own protocol. Your game knows who's playing and what they can bet.
Bets, rounds, cash-outs, resumes and settlement against the game server - the same lifecycle the production games use, not a mock.
A pure math engine with a declared return-to-player and a simulation that proves it, plus a built-in simulator to run the numbers before anyone plays.
The official ZOOT bet controls - multi, tower, mines, plinko, dice - ready to bind. Need an interaction nobody's built yet? Forge knows how to build you a custom one.
Forge has opinions about money, not about art. Layout, engine, style, feel - all yours. Nothing checks your taste, and nothing gets in the way of it.
Forge drives the Claude Code or Codex CLI already signed in on your machine. Your code stays local, your subscription does the work, and nothing routes through us.
Desktop app for macOS, Windows and Linux.
Open a terminal where you saved the package and run the line for your system. Your package manager brings git along if you don't have it yet, so there is still nothing else to install.
sudo dnf install ./Forge-<version>-x86_64.rpm
On Workstation you can also just open the rpm in Software.
rpm-ostree install ./Forge-<version>-x86_64.rpm
Then reboot to finish. To update, swap the layered build for the new one:
rpm-ostree install --uninstall el-forge ./Forge-<version>-x86_64.rpm
…and reboot again.
sudo apt install ./Forge-<version>-amd64.deb
Nothing to install. Forge ships with everything a game needs to build and run, and it sets up the AI itself: on first open, pick Claude Code or Codex, click Install, then Sign in with the subscription you already have. Already have one of the CLIs on your machine? Forge finds it and uses it.
Your AI subscription pays for every build - Forge never proxies one. You sign in to Forge itself with your @getzoot.us or @enigmalake.com address; nobody else can.